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Category Archives: openSoundControl
Multi-boxing BBTouch
I have given a great deal of thought to the idea of adding a nice distributed object system to BBTouch. that way you could have cocoa-based clients easily hook into the blob events to do their own thing. I have … Continue reading
Posted in BBTouch, code, multitouch, openSoundControl
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Testing distortion meshes for the touch calibration
So, in an attempt to keep this week from being a total loss, i thought i would do some iPhone development. I have been wanting to do a ‘real’ port of the BBOSC stuff to iPhone (i did test the … Continue reading
Posted in BBTouch, code, iPhone, multitouch, openSoundControl
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BBTouch -> Quartz Composer make nice tutorial
For anyone who is interested, the esteemed ScreamingDrills has put together a nice tutorial on how to get QC and BBTouch to play well together. (thanks Drills! and thanks Sandor for the other QC links) if you are looking to … Continue reading
Posted in BBTouch, code, multitouch, openSoundControl
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BBOSC now as a framework
Hey All, Pawel Solyga has done a great thing, and converted the BBOSC project from the half-assed state that I had committed it, into a nice framework. So now it is easy to integrate into all your Cocoa-based OSC apps. … Continue reading
Posted in code, multitouch, openSoundControl
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TUIO support is Here!
And it even seems to work! It is gratifying as a developer and code architect (not to toot my own horn, but, tooting my own horn :^) to be able to effectively use a chunk of my own code to … Continue reading
Posted in BBTouch, code, multitouch, openSoundControl
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