Category Archives: iPhone

Snowferno Beta Release

We are moments away from doing a beta release of snowferno to the beta testers . If you are still interested in getting to play the game before anyone else: http://www.snowferno.com/2009/05/18/beta-testers-wanted/ I will probably be able to take new device … Continue reading

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WWDC 2009

I will be there. If you are also going to be there, and you want to meet up and get a beer, or talk about anything on my blog or anything else really, then drop me a line at support@benbritten.com, … Continue reading

Posted in code, iPhone, multitouch, openAL, openSoundControl | Leave a comment

Texture Atlases and Core Animation

I have been trying to write a blog post about texture atlases forever now, but I keep getting distracted and then I forget I have a draft up here waiting for me. SO! I am going to be doing a … Continue reading

Posted in code, iPhone | 11 Comments

Snowferno! Some early details!

Hey All, I have been extra busy lately, and finally we have some stuff to put up about our upcoming iPhone game: Snowferno! (by ‘us’ I mean myself and the very talented Mike and Brent from Fatlab Music) It is … Continue reading

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Lots and Lots of sounds in openAL

There has been a flurry of openAL related stuff going on in my life in the last few days, and that reminded me that I have a few half-finished posts that I keep meaning to finish.. Also, I have found … Continue reading

Posted in code, iPhone, openAL | 1 Comment