Category Archives: Unity

uniTUIO coming soon! no, really!

Hello everyone! Since we announced uniTUIO a few months ago, and entered a uniTUIO-enabled app into the Unite09 contest, there has been a flood of emails coming in asking me if we are releasing the uniTUIO source. So! Here is … Continue reading

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My thoughts on Unity Free

Just recently, like, very recently (maybe a few hours ago) Unity released their base-level product, Unity Indie for free. This is pretty huge news for the game development community. It is, as they say (and forgive the pun) a Game … Continue reading

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UIWebview overlay for Unity3d on the iPhone

I just wrote a big post about how to open up a UIWebView overtop of the unity game engine. This is a good way to add Playhaven integration to your app, as we are doing with Snowferno. Anyway, I posted … Continue reading

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xTUIO updates

This last weekend I spent a ton of time with Unity3d and the uniTUIO project. One of these days I will figure out how to cross-post to all the various blogs and things I am currently contributing to, but for … Continue reading

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Unity tip for the day #2: simple notification server

If you are used to writing code in cocoa like I am, then you have probably become quite addicted to much of the handy API features of cocoa, things like the NSNotificationCenter. .NET and c# might have something like this, … Continue reading

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