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Category Archives: multitouch
Beginning iPhone Games Development
Hey, my new book is out! (actually it has been out for a few weeks now, but I am just getting around to blogging about it :-) Here is the amazon link: http://www.amazon.com/Beginning-iPhone-Games-Development-Cabrera/dp/1430225998/ Anyhow, it is a really good book, … Continue reading
Posted in multitouch
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New uniTUIO CE scripts
Hello everyone! Thanks to anyone who stopped by the Unity3d booth at GDC and said howdy to Sandor and I and checked out the multi-touch table: the FishTish. As promised, the updated uniTUIO scripts have been made available on the … Continue reading
Posted in BBTouch, code, multitouch, Unity
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GDC 2010
Hey All! I am going to be in San Francisco in just a few days for GDC 2010. If you are going to the conference and you want to meet up, let me know. I will be giving a few … Continue reading
Posted in multitouch
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Mole and GameBook Adventures are out for the iPhone!
It has been a very busy few months. I started on “Mole – The Quest for the Terracore Gem” last october. Chris (the designer) and I worked hard on a prototype that we got out in about three weeks. We … Continue reading
Posted in multitouch
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xTouch, now with more added OpenCV
Oops. In my haste to fix up the Snow Leopard issues in xTouch i neglected to notice that I had not included the OpenCV framework as part of the package. Thanks to Martin Kaltenbrunner from TUIO.org for finding that little … Continue reading
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