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Category Archives: iPhone
My thoughts on Unity Free
Just recently, like, very recently (maybe a few hours ago) Unity released their base-level product, Unity Indie for free. This is pretty huge news for the game development community. It is, as they say (and forgive the pun) a Game … Continue reading
Posted in Blog, code, iPhone, Unity
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UIWebview overlay for Unity3d on the iPhone
I just wrote a big post about how to open up a UIWebView overtop of the unity game engine. This is a good way to add Playhaven integration to your app, as we are doing with Snowferno. Anyway, I posted … Continue reading
Posted in Blog, code, iPhone, Unity
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alBufferDataStatic: why you should avoid it
OK, So, I just got an email from Ken, a dude who surfed across this OpenAL stuff on my blog, had some troubles, and asked me for help. He is having trouble unloading buffers and then re-using them again without … Continue reading
Posted in Blog, code, iPhone, openAL
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Snowferno 1.0 submitted!
SO, it was a long LONG road, but along with Mike and Brent at FatlabMusic, we finally submitted our first game offering to the approval gods at apple. and now we wait. .. ..waiting… still waiting… However! good news this … Continue reading
Posted in iPhone
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Snowferno is soooo close
We just releases rc2 to the beta testers (after a bit of a debacle with rc1) and if no red flags go up in the next 24 – 48 hours we are going to submit to the app store! We … Continue reading
Posted in iPhone
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