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Category Archives: iPhone
Compression settings for iPhone video
So. If you read this blog at all you may already know that I am the sole developer for the Gamebook Adventure series of iOS apps. If you havent checked them out and enjoy some choose-your-own-adventure style fantasy games, then … Continue reading
Posted in Blog, code, iPhone
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Streaming in OpenAL
I have posted a few posts on OpenAL that have been very popular: a basic intro to OpenAL on the iPhone A rant about OpenAL and sample code how to properly handle interruptions in openAL on the iPhone how to … Continue reading
Posted in code, iPhone, openAL
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GameBook Teaser trailer!
Tin Man and I just finished making the teaser trailer for the upcoming Gamebook Adventure release: An Assassin in Orlandes. It is pretty cool, check it out: Assassin in Orlandes is nearly finished, we are planning for an early January … Continue reading
Posted in Blog, iPhone
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Mole at GCAP: Very well received!
(Note: this is cross posted from Escape Factory) Chris and I just got back from the Global Connect Asia Pacific game dev conference here in Melbourne. We entered Mole into the GDAA Independent Games Awards 2009 and got selected as … Continue reading
Posted in Blog, iPhone, Unity
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