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Category Archives: code
So. I gave a talk to day at Freeplay 10 all about Unity3d. I thought it was a bit scattered and I only got through about half of the stuff I wanted to get to (I didnt get to coroutines!! … Continue reading
So. If you read this blog at all you may already know that I am the sole developer for the Gamebook Adventure series of iOS apps. If you havent checked them out and enjoy some choose-your-own-adventure style fantasy games, then … Continue reading
I have posted a few posts on OpenAL that have been very popular: a basic intro to OpenAL on the iPhone A rant about OpenAL and sample code how to properly handle interruptions in openAL on the iPhone how to … Continue reading