Monthly Archives: August 2008

Uh Oh!

These sweet babies just arrived on my doorstep a few hours ago. Now I can finally get to some serious iPhone app programming! (oh wait, except i am still waiting for my developer code, and i dont have (at the … Continue reading

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BBTouch updates update

I know everyone is jonesin for more new code, and i have no good news on that front (ie nothing is in the repository as of yet, it is all in dev still). but I thought I would post an … Continue reading

Posted in BBTouch, code, multitouch | 3 Comments

Testing distortion meshes for the touch calibration

So, in an attempt to keep this week from being a total loss, i thought i would do some iPhone development. I have been wanting to do a ‘real’ port of the BBOSC stuff to iPhone (i did test the … Continue reading

Posted in BBTouch, code, iPhone, multitouch, openSoundControl | Leave a comment

big ball of suck, part 2

I had just gotten used to the idea that I would have to use the old slow lappy for dev this week, when the firewire port on the G4 is now shot. I suspect perhaps that my built-in cinema display … Continue reading

Posted in code, multitouch | 3 Comments

On Distortion Mapping

Well, i spent some time trying to make a nice barrel distortion filter + perspective adjustment using math and geometry, but it turns out that there is a better way to do it. The geometric reverse-projeciton calculations are an ideal … Continue reading

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