I hate malware

Nothing better than just getting ready to close up shop for the day and have a nice dinner and a relaxing evening and then getting an email from a bank telling you that some asshat has infected your site and is hosting a phishing page from deep in your file directory.

Fuck.

So I had a quick look and sure enough the site was riddled with malware and other horrible things. I take responsibility for not being vigilant enough and letting my updates lag the releases by a few weeks here and there, so I have nobody to blame but myself.

Still sucks tho.

In any case instead of trying to pick out the infected bits i just nuked the site from orbit and started fresh. I did check my database to make sure it was not infested, so I dont have to go back through my years of sporadic blog posts in the database looking for hacks, so that is good.

That said, I have not the time nor the energy to restore the look and feel of the site so we are stuck with the generic wordpress look and feel.

So here is my protip for the day: keep your wordpress installs up to date! otherwise you will be the one getting that email.

Cheers!
-Ben

Posted in multitouch | Leave a comment

Gamebooks come to Android!

At PAXEast and PAXPrime last year, nearly half of the people who stopped by the booth asked us for Gamebook Adventures on Android. We have had emails and tweets and facebook status updates asking for Gamebooks on Android.

It has taken us longer than we had hoped, but that day is finally here. Gamebook Adventures 1: An Assassin in Orlandes is now available on Google Play.

Get it on Google Play

Gamebook Adventures 2: The Siege of the Necromancer is up next, and it should be out in a few weeks. After that the rest will follow as quickly as we can get them converted.

Let us know how you like them on your Android device, and dont forget to leave a review!

Cheers!
-Ben

Posted in Gamebook Adventures, Tin Man Games | Leave a comment

Infinite Universe free on the app store!

I have been neglecting this blog. I apologize to anyone of the very very few who used to follow me regularly. For the most part you should really be watching the Tin Man Games blog since that is where I spend most my time these days: http://tinmangames.com.au.

However, I thought I would try to maybe post a few more things now and again, just to keep my writing chops a bit less rusty.

I have spent the last three months porting the Gamebook Adventures engine to Android via Unity3D. Once that is all done and on the various Android app stores I will have more to say on the journey from iOS to Android, and will probably do a few blogs posts about how I got the engine to work well in just about any resolution.

But for now, I just wanted to say that the latest book is out: Infinite Universe. It is a pretty fantastic scifi romp and is our longest and most replay-able book yet. It is also free for the first 300 sections. (which is half as long as our first book, An Assassin in Orlandes, which is still one of the best gamebooks around and eminently replay-able.)

Since it is free, everyone who reads this blog should go and download it! It is a great book and if you like RPGs or tabletop gaming, you will really enjoy the gamebooks. Even if you never plan to read it, the downloads help our ranking and it is free, so why not? :-)

Thanks again!
-B

Posted in Blog, meta, Unity | Leave a comment

Gamebook Adventures and Android, WP7 and Kindle

I just posted a lovely long piece on the Tin Man Games blog about our thoughts on Android, WP7 and Kindle, you should totally go and check it out:

and now a word about platforms

The Android marketplace (and the other Android compatible app stores) are all a bit different, and you are not required to have an account at the store to use your Android phone. This is a boon for some people who don’t ever need to buy stuff, or don’t want their credit card details on file somewhere, but it is a bane for the casual games on those devices. Adding that extra hurdle just to spend a few bucks on an app seems to take it’s toll in purchase numbers.

Cheers!
-B

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Getting started with Unity3d at Freeplay 10

So. I gave a talk to day at Freeplay 10 all about Unity3d. I thought it was a bit scattered and I only got through about half of the stuff I wanted to get to (I didnt get to coroutines!! they are very important!) However, the audience was absolutely awesome and they ask really fantastic questions and it was a very interactive and fun session. Also, it was totally packed.

People were sitting on the floor and the room was about 35 degrees (that is 35 degrees C, for those of you in the states, that is approximately a million degrees fahrenheit). But all in all it was pretty awesome.

For anyone just tuning in, the talk started out with a quick tour of the unity interface, then I basically dove right into building a game prototype from scratch, trying to get it done in just over an hour. It was a bit of a frenzy of code and components and general Unity awesomeness. Well, I ended up only getting through the creation of a plane that you could fly around and shoot stuff and crash into things and exploding. That is as far as I got :-) I did not make ti to enemy turrets, or procedural city generation. However, as I mentioned earlier, there were so many good questions that I probably covered more actual material than I had originally planned.


(This is the prototype game using the frogames buildings, roads, textures and the plane)

Anyhow. Since the talk was all about prototyping, I was using the totally fantastic and incredably inexpensive protopack from frogames. These guys have a handful of unity compatible content packs that are absolutely worth every cent in terms of time saved and making it so easy to just grab a few prefabs, throw them into a scene attach a few scripts and you have your game idea outlined and ready to tweak.

However, I want to be able to give away the project, but I cannot give away the protopack… sooo I went in and stripped out the proto pack stuff and replaced it with primitives. It doesnt look as nice, but it still does the job, and you can get to the scripts and have a play with all the stuff I talked about today.


(this is the non-awesome looking primitives-only version of the project, which you can download)

So anyway, here is the Freeplay project sans protopack stuff.

SO: here is my advice: go and buy the protopack, it is only like $15 or something stupidly cheap. Then go and build your prototype game.

Let me know if you have questions or whatever!

Cheers!
-B

Posted in Blog, code, Unity | 1 Comment